Tuesday, October 22, 2013

From the vaults

So I opened a pretty old "blog draft.txt" file today (yes, I blog via Notepad) and found inside this little gem. It is, I kid you not, an unfinished blog post (written in a QA format!) about an unfinished blog post. Also, it made me laugh, so I hope it's worth sharing.


Q: You have stated repeatedly that Deus Ex is your favorite game of all time. Please confirm this for our readers (all 4 of them).
A: It is!

Q: What was that you said about Alpha Protocol?
A: Well, when I was playing Alpha Protocol I immediately noticed the influence that other games, like Deus Ex and Mass Effect, had on its design (not that I think it's a bad thing, mind you). However, the game being somewhat flawed, more than one time I was thinking "this game would have worked better if it was more like Deus Ex". That got me thinking about the legacy Deus Ex has created, and its effect on game design in the last decade. I was going to write a blog post about it, but I didn't get around to it.

Q: Please, give us a quick summary about what you were going to write.
A: Right, so it was going to be called "The Legacy of Deus Ex: the Unlearned Lesson", or something fancy like that. The point was that Deus Ex was actually perfect, but people don't see/accept that. Then some of those people, who happen to be Deus Ex fans, become game designers, and they make games based on the Deus Ex formula, but they try to improve it! And it can't really be improved, because it's already perfect, you know? So you end up with games which are not as good, and no-one realizes why.

Q: So you really think a 12-year-old game was perfect?
A: Yes.

Q: Aren't you a ridiculous fanboy?
A: *censored*




Blogger Gabriel Sandu said...

Why do I always feel like worshipper of Inglip when I want to post comments here?

You are alive! And I can almost bet seeing those comments before, posted in an earlier article. Or maybe deja-vu?

9:36 PM  
Blogger Chiller said...

I had an article on Alpha Protocol.

Hail Inglip.

6:12 AM  

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